Very cool style and banger soundtrack! Very well done! I personally think it is a bit too hard though, as the constant dying kept me from fully enjoying the visuals and audio and from getting into a flow.
MunkyKong
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Cute little game! I generally like the idea of dodging for 10 sec to then attack for 5 sec. The game is quite tough though and I was only able to beat it due to a bug, which lets the player leave the screen, but the bullets seem to disappear when off-screen. This way, one can wait for anger mode and easily kill the rats. I also like the changing level colors, which give the player a nice sense of progression. Well done!
Thanks a lot for the feedback and glad you enjoyed it! Getting the difficulty right is definitely one of the hardest parts in LD. Maybe this tip helps you though: One can activate the clocks multiple times, so once the slowmo runs out, you can hit the clock again and get another slowmo time. I hope this helps and thanks again for playing!
Very cool style and music. For me personally way too tough though. I think the idea of attacking every 10 seconds is interesting, but the massive HP bar of the enemies discouraged me from trying more that 5 times. I think the game could benefit from multiple smaller enemies placed around the screen, which one can kill after 1-2 hits. That way the player would also feel further progression as the level becomes easier and one can start focusing on the boss. Other than that, great work!
Awesome entry for the jam! I love the art style and the music. I also like the idea of the nuke, which matches the theme perfectly. Single suggestion I have is to add more SFX to indicate the state of the nuke. Doing all these things at once (dodging, shooting, charging) can get quite hectic and I often lost track of the charging state of the nuke. Other than that, very polished! Almost forgot: I absolutely love that you have a menu, including controls , options and credits! Great job!
Thanks for the feedback! I 100% agree with what you are saying. Putting the player in a position where they need to be more mindful of the use of the clocks was definitely something we had on the list, but unfortunately did not fit into the scope of the jam anymore. Will be something for us to think about for after the jam.
Quite a unique entry for this jam. Took me a bit to get a hang of the controls. As you already mention, the AI could use some polish and I personally think the Level Design was quite confusing and repetitive. But with smarter AI and a more spacious and diverse LD I can see this being fun! Also, love the artwork!
I really like the look, the theme, it being 3D and the colors (especially when this mode kicks in with the over saturation). For me personally the enemies were too tanky and I could not really get rid of them. I would suggest spawning more enemies, but make those easier to kill (ideally with an explosion or some other feedback).