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This felt so nostalgic! I thought the sound effects were a good fit. Lots of small things like the way debris was picked up and the way the shield bounced contributed to the polish.

In response to comments below, I think you could perhaps pause the enemy waves in-between dialogue (with the ability to speed it up)? Although, to be honest, I quite enjoyed the atmospheric pacing.

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I'm glad you liked it. ^^

I was surprised by how much the sounds improved the experience... Until the last day, I was ready to submit the game without the SFX, only with the music... But somehow I got inspired and was able to add a lot of sounds...

Hmm... I believed that some people would enjoy this pacing... My friends who aren't used to play bullet hells enjoyed it as well... 

I think it's impossible to make a pacing that everyone likes, but your idea made me realize that there are some things I wasn't considering... Really Thanks... 

Giving the player some agency to choose accelerate the process could be a great way to tone down the sensation of a slow pacing, even if the pacing still continues a bit slow.