I feel like a lot of thought went into this game. Your systems lend to a lot of minute to minute player strategy, cooldowns feel just about the right time to use them wisely, and using the enemies as a power resource feels great! Felt like you did a great job hitting both jams themes!
Felt that the tutorial had a little too much flavor text which made it harder to decipher between lore and mechanic at first. And that boss hits like a truck!
Bugs:
Amusingly an arrow sprite got stretched to 3x the size and I was walking around with a giant arrow in my foot