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(+1)

I really like love the idea of choosing your power-up based on the enemy you decide to spare and getting some property relating to it. I felt like the player bullet speed was way too slow though, which made it unsatisfying. I don't think the player should walk faster than their bullets move.

I'm a bit unclear on why I was killing love. Am I the baddie?

Nice work overall, I enjoyed the game!

Thank you ^^ I hesitated to increase the bullet speed; In the end I had other issues to deal with before but I will definitely adress it if I comeback to the game ^^

The boss is the result of a sleepless night trying to craft an engaging enemy and ending up going completely off the rails x) It does not make sense story wise yet ^^ sorry