Thank you for your kind words. ๐ One of the joys of a game jam is that the precise deadlines force us to finish a project, rather than dither around forever. Now that it's done, I have learned several ways to optimize the game, which I hope to implement in a future project. (Sometimes, resetting the game several times can boost the speed, but I believe that's actually a memory leak and not proper caching, oops. ๐ )