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Thank you for your kind words. ๐Ÿ˜Š One of the joys of a game jam is that the precise deadlines force us to finish a project, rather than dither around forever. Now that it's done, I have learned several ways to optimize the game, which I hope to implement in a future project.  (Sometimes, resetting the game several times can boost the speed, but I believe that's actually a memory leak and not proper caching, oops. ๐Ÿ˜…)