You guys, this is an adorable first game! The art style is cute and colorful Pico-8. The music is a nice loop as well. Thought this was a creative interpretation on bullet hell/ including projectiles. Objective was easy to understand and play. Overall a really nice little experience. Great job team!
Here is some feedback for some spots to improve on: Parts of the chef are white like the floor and make it a little hard to see all of the chef.
The player movement is jittery near walls, possibly a collision issue or style of movement code.
The corridors are pretty tight for the size of the character, you might consider adjusting the collision box of the player or making taller corridor entries.
There seems to be a skewed placement of the food spawner, so that it tends to the right (including outside the map).
There seems to be neither a consequence for doing things out of order nor a win state? This was made slightly confusing by the score counter at the top left which could increment or decrement random numbers based on picking up incorrect foods.