I'm really thankfull for all the compliments and feedback, about the issues, since we didn't really have any other experience programming we were kinda lost, expecially in the beginning, so we submmited 3 hours before the deadline, with unholly amounts of caffeine in our blood, so we didn't have a lot of time to playtest, so the jittery movements and the tight corridors were really a lack of that, and the score is actually an "sprite checker" that i forgot to remove from the final game lol.
This is really just a proof of concept since we didn't really had time to implement a win state.
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I've found that last minute caffeine rush to be my usual reaction to jam deadlines, even with a few years programming and several jams now lol. My team didn't really get a chance to play test before the deadline either except to see if it worked.
I never would have guessed that was a sprite ID checker, but that makes a lot of sense now that you've told me. I'm used to using Unity's tag system. I'm curious, is there a standard or common engine used for Pico-8 games?