Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Hey Ramza! Great update, but sry to bother you again.

I think I found a major bug. You can´t select body and head "armor types" in the scene, they are greyed out. It also happens in your demo project. YEP item core causes the problem. At first I thought my plugin setup or ther plugins are causing the trouble, but as I said it also happens in the demo project.

Maybe you have time to take a look at it. Have a nice day!

That's... something.

I'm about to head to bed after this backshift is done in like 10 minutes, but I'll take a look when I wake up. Quick question, your screenshot shows you have a shield in the first slot already, if you take that shield out, are those other armor types selectable?

I'm thinking the problem has something to do with how I handled independent items in the item selection window. Namely, the way it disallowed independent items that were already in the ingredient list above. I think it maybe doesn't work correctly with equipment, but like I said, I'll give it a check when I wake up later.

-Ramza

They are not selectable at all. I selected the shield, because it´s the only armor-type that are working.

Thank you and have a good sleep!^^

Alright, got that sorted out for you in v1.29.

Basically, the problem was a typo. In an if check I'd checked if the items etypeId was == 2, instead of >= 2. Meaning it could only ever allow armor that was etypeId 2, or shields. That's concerning, because that function has been the same since the beginning, I'm pretty sure, so this bug has always existed.

Thanks for the catch.

~Ramza

Awesome! It works like a charm now. I only found that bug, because I was preparing a new version of my game with the craft system. I heavily tested it and found this bug. 

It´s a little bit odd, nobody noticed it by now...

Your plugin is awesome Ramza!
Thank you for the good work and your great support!