Quite well done traditional shmup! Love the presentation & ghastly theme. The normal mode's 10 second "hyper charge" implementation was pretty lackluster since it takes forever and goes against the caravan-y mechanics, but CURSED mode is a lot more interesting and should have probably been the main feature despite how strict and punishing it is. The only complaints I have are pretty small like the very slow movement speed, those tiny green bullets that are needlessly difficult to see/track and the nasty swords coming from behind with no warning. Very impressive & fun overall
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Funfact: CURSED mode was planned as the default mode, consider 'normal' to be an easy mode of sorts -- apparently people don't like to play 'easy' modes though, so I hear, so it was renamed. CURSED is definitely the game as was intended. ;)
Noted about those swords. Would've given those a better telegraph if (and I keep saying this) we didn't run out of time. Glad you enjoyed the rest though. :)
It's a tough call, yeah. Ratings don't matter too much to me though, my partner and I have been wanting to make a game together for years and this jam happened to be at the right time when neither of us were too-deep in our own projects, so we finally did it. :)
We are, however, making a list of improvements for after the jam's rating period, to improve the game; with basically everything we should've done had we more time. Among these, I think I may rename 'normal' mode to 'novice' because, yeah, it basically is. ;)