Yeah, I reckon it's a little too dull at the start, right? I'll look into that.
..and since we're on the topic anyway I wanted to ask how you found the texting system. I found that most players couldn't pay attention to them and I didn't want to resort to using text boxes like in rpgs.
I was considering ways to make the relationship between the characters more diagetic as a result. Like the player character herself benefits or loses with gameplay from the results of the relationship.