Adding new Resources
This is more of a multi-step process.
- Create a new data file (again with "game_data" at root), and add the resource element: <resource name="My New Resource" />.
- Define the new terrain (this can be in the same data file, or another one): <terrain id="my_new_resource_terrain" image="t_new_resource" cleared_image="t_new_resource" map_image="map_grass" is_walkable="true" is_swimable="false" move_cost="1" resource="My New Resource"/>
- The values of "image" and "cleared_image" should correspond to an image file in the mod.
- The value of "resource" should be the same as the name of your new resource.
- Copy "wg_biomes" into your mod, and add the terrain to whatever biomes you want.
- Zip and load the mod as noted in my previous reply.
Side Note: Thanks for asking these questions, it's made me realize how crummy the ModApi is for modifying data instead of creating new data. I'll work up a better system for this but it will probably be a few weeks.