oh okay.
is there a possibility add requirements building beside? (bridge required road or gate \ watermill required road to get sprite position\ or if there is a nearby river, farm more produces food )
DexLex
6
Posts
1
Topics
1
Following
A member registered Nov 22, 2017
Recent community posts
hello again. new mutate data question. how i can smaller this?
<mutators> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_cm"/> </add_element> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_tm"/> </add_element> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_wb"/> </add_element> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_bs"/> </add_element> </mutators>
below not work (work only "human_cm")
<mutators> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_cm"/> <available_structure id="human_tm"/> <available_structure id="human_wb"/> <available_structure id="human_bs"/> </add_element> </mutators>
and, structure data "needs_road_access" not working? i set true and nothing changes.
ps: in some cases, when click on error view in main menu, game crashes and crash log full spam. sample:
<mutators> <add_element parent_type="race" parent_id_attribute="id" parent_id_value="race_human"> <available_structure id="human_tm" id="human_wb" id="human_bs" id="human_cm"/> </add_element> </mutators>
when place road and auto-save starting, world crashes
FATAL Exception в Bronze.Common.GameState.Modals.AbstractProgressModal.HandleException(Exception exception) в Bronze.Common.GameState.Modals.AbstractProgressModal.Update(Single elapsedSeconds, InputState inputState, IAudioService audioService) в Bronze.Monogame.BronzeAgeGameBase.Update(GameTime gameTime) Inner Exception Follows Значение не может быть неопределенным. Имя параметра: value в System.Xml.Linq.XAttribute..ctor(XName name, Object value) в Bronze.Common.Services.WorldSerializer.WriteNotifications(ReportStepProgress reportStepProgress) в Bronze.Common.Services.WorldSerializer.SaveWorld(ReportProgress report) в Bronze.Common.GameState.Modals.SaveProgressModal.<createworkaction>b__9_0(ReportProgress report) в Bronze.Common.GameState.Modals.AbstractProgressModal.<onload>b__16_4()</onload></createworkaction>