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(+1)

Fun top-down action in this game! Here's what I liked:

  • The music is an awesome mix of modern and retro styles
  • The sound effects are perfectly retro
  • The sprites and mapping are pixelated but still easy on the eyes. Good color contrast so I never was confused about where my character was, where the enemies are, or where the map boundaries are.
  • Novella looks good and plays well, both in normal and "transformed" modes
  • Controls are relatively simple and can be learned quickly
  • Strafing is a unique mechanic and its use is encouraged well
  • Game is paced well: tutorials are presented clearly, enemy balance is spot-on, levels don't take too long for a jam game (or even introductory stages)
  • Text is free of apparent spelling and grammar errors and communicates information efficiently

I do have a few criticisms:

  • I found using the space bar for strafing not intuitive. While not the worst key to use, I kept reaching for the shift and control keys instead.
  • Some icons are not presented correctly in the inventory. For example, I thought I was stuck here:

I didn't realize that one of the items on the right was actually the key I needed for the door.

  • The transformation sequence seemed to go on a little long. I know that the point is to be vulnerable for a little while, but it seems to go on even longer than necessary.

In short, I loved playing this game. It nails the nostalgia vibe while abiding by solid game design standards. Way to go!

(+1)

Wow, I never encountered that bug until after seeing your post. I think what's happening is the key items list gets corrupted when a key is used from the middle of the list (e.g. grabbing the yellow key, then the magenta key, then opening the yellow door in Level 2). The inventory was a rush job and clearly I didn't test it enough...

Thanks for the detailed feedback!