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Thanks! That's pretty much the intended effect. Whether or not you figure out what actually happened and make a moral judgement on it wasn't something I really wanted to push for. If that's what you wanted out of it, then I think I put enough pieces in play to figure out what I had in mind, but also vague enough that you could come to a different, equally viable conclusion.

I also think it's strange that a lot of people liked the visuals on this. I feel like it's my weakest point in game development and I guess I got lucky here.

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The visuals just looked so different and unique to me thats kind of why I liked it.