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(+2)

Overall a fun game with great sound design. I enjoyed seeing the bullets bounce, that's not something I usually see in bullet hell style games. It adds another layer of complexity.

If you wanted to improve, I suggest resetting the player health between each boss encounter, or giving the player some sort of choice like 'more powerful weapon' or 'return to full health'. This could create an interesting choice for the player and add a lot of replay value. Secondly, add more juice, add in some particle fx when you land a hit or get hit, maybe some screen shake too.

If you keep working on this, let me know and I'd happily try it again!

(+1)

Tks for “great sound design”!

(+2)

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(+1)

Thank you for the feedback, and the ricocheting bullets were our artist/programmer, Tavera04's idea.

I'll run by our team the idea of attack boost vs health boost, we had planned ( and plan to in our "remaster") to add some different boss phases, a second mechanic, and some cannons in the rooms between.

I agree it definitely needs some juice, that's something I usually run out of time for. I don't consider game juice a "hot fix" update, so I won't update until after the voting session just to be fair. But  I would like to add some particles for sure, and I debated screen shake but was afraid it would be difficulty to track the already slightly erratic bullet patterns.