The game felt pretty good, kinda like footsies with its lack of a jump. a few minor gripes though:
- Didn't really understand what force shield was meant to do, maybe in a 2p mode it might make more sense but it kinda just felt like a waste of force meter against bots, maybe making it a slower gradual use thing like faultless defense in Guilty Gear will give it greater overall utility.
- I can just attack (and damage) during the round text in the first round on all difficulties, seems like an oversight considering it only happens on round 1. (Personally I like being able to move around during round start text, would be cool if you left this in but disabled attacks during)
- Might be placebo but on Dagobah it seems like you start the 2nd and 3rd round in a different position to the 1st round. (closer to the wall)
Overall I enjoyed playing it though, I felt like playing smart and using my brain did lead to victory and button-mashing the attacks ended poorly quite often so it had that fundamental fighting game ebb and flow even if it's a bit shallow.