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I might have gotten discouraged by my initial attempts to implement switch-dependent Autoruns, though I cannot at the moment say why. Autoruns are implemented in this game, running automatically upon entering an area. Actually, now that I think of it, there were two of them on day 3, which were the robber upon retrieving the constable's letter and the girl hiding from the fire. I will have to look into that again to see if some of the wisdom I have acquired since then will kick in.

I will also have to look into stepping animations, though I currently do not know what those are.

I forgot to mention that it is possible to circumvent the first fire in the warehouse if you evacuate Jani by talking to him again. He faces a different direction after you talk to him the first time, which was my hint that it may be worth talking to him again. Evacuating residents proves beneficial in a side quest or two.

You mentioned in passing street addresses. I am not sure if you were serious about that or not, but I think I could polish it by giving street addresses to houses, if very basic ones.

I did not think to initiate a devlog for this, but maybe I should, with so many things to improve in a project with such potential!