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I see, because I ate poorly I was too weak to fight Nero! I put the blame on Minerva for letting me eat ice cream every single night for supper. I had no clue that the item next to Minerva was interactive. 

To show an item is something that should be checked out/interacted with, you could put an animated graphic over it like the little shine graphic that comes with RPG Maker (gotta use "stepping animation on" to make it 'sparkle'). This visually tells a player that this item in question can be used.

What difficulties did you have trying to get auto-run events to work? The premise of them is fairly straight forward luckily - set the event to auto-run (you can make them run under certain conditions by setting a switch, variable, etc on the upper left of the event menu), and whatever event you program into it will automatically go when the player enters the map. To prevent it from running more than once, at the very end of the event make it set its Self Switch to A or something, then add a new event page with Self Switch A selected in the upper left under event conditions.

I might have gotten discouraged by my initial attempts to implement switch-dependent Autoruns, though I cannot at the moment say why. Autoruns are implemented in this game, running automatically upon entering an area. Actually, now that I think of it, there were two of them on day 3, which were the robber upon retrieving the constable's letter and the girl hiding from the fire. I will have to look into that again to see if some of the wisdom I have acquired since then will kick in.

I will also have to look into stepping animations, though I currently do not know what those are.

I forgot to mention that it is possible to circumvent the first fire in the warehouse if you evacuate Jani by talking to him again. He faces a different direction after you talk to him the first time, which was my hint that it may be worth talking to him again. Evacuating residents proves beneficial in a side quest or two.

You mentioned in passing street addresses. I am not sure if you were serious about that or not, but I think I could polish it by giving street addresses to houses, if very basic ones.

I did not think to initiate a devlog for this, but maybe I should, with so many things to improve in a project with such potential!