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"Can you take a look at https://itch.io/t/1345585/a-step-by-step-guide and tell me whether it clarifies things?" No. It does not, because that's what I did.


"Though I was trying to add more criminal psychology into the game. For example, instead of a general "stabbing", there are different types of stabbing, which can reflect different motives and point to different culprits. Depending on how much a culprit wants the victim to suffer, they can choose rat poison." That makes the game even extra complicated.

"The interrogation part is a simplified version of Interrogation (the game), which is basically a game of deception where you have several suspects who might lie, try to figure the right questions and the right way to ask them, and cross-reference different suspects' claims to obtain the true answers. It can get pretty complex." You could have made the first interrogations ( plural ) easier, with fewer suspects or even fewer lies.

"I'm just wondering why you think it is a fake clue. It is a blackmail message, which is related to the lucre motive (financial gain or preventing financial loss).  " There is a suspect file!?!?! Instead of telling me every single time I talk to someone and they telling me that they might be lying, you could have reminded me that the suspect file exists.

"Do you mean automatically starting a new game? Yeah, I can consider that if it makes it clearer.  I wanted to keep the old save just in case the player wants to review their last game (whether they won or not), but I'll think of something. " I mean either changing what it says on the "Instructions" page or automatically starting a new game.


"I can consider doing that too. This has to do with the randomized algorithm as the characters' dialogues and options are randomly chosen, but if it can help, I can consider hard-coding it in the future or giving more hints." You definitely should. If I, as a player, try something and it does not work, I might just not try it again AT ALL.


- Galse22

(1 edit) (+1)

"That makes the game even extra complicated."

I wanted to create something that reflects real murder cases more closely, but I can give a more detailed explanation in the Glossary.


"You could have made the first interrogations ( plural ) easier, with fewer suspects or even fewer lies." 

I think I wasn't clear. I was talking about the Interrogation game, not my own game. Although mine has lies, it's still linear. You basically don't have to figure out any lies. It might be harder to explain this since you didn't get to that part, but in the end, the game will just state the motive for you. Though I can make unlocking characters' conversations more straightforward.


"There is a suspect file!?!?! Instead of telling me every single time I talk to someone and they telling me that they might be lying, you could have reminded me that the suspect file exists."

I did say that in the Instructions. I talked about how suspects' characteristics are important, you can find identifying evidence at scenes, and you can consult suspect files in Suspects. I also talked about how everything that appears on file is true.

I didn't put any hint there because the evidence found at the suspect's house is unrelated to the suspect's file. It's only related to the interrogation.

Though I could add a reminder after you find the evidence at the location (not the suspect's home).


Thanks for all the feedback. I can definitely simplify some parts in the game and add more explanations.


Sorry you didn't enjoy this. Good luck for the jam.