"That makes the game even extra complicated."
I wanted to create something that reflects real murder cases more closely, but I can give a more detailed explanation in the Glossary.
"You could have made the first interrogations ( plural ) easier, with fewer suspects or even fewer lies."
I think I wasn't clear. I was talking about the Interrogation game, not my own game. Although mine has lies, it's still linear. You basically don't have to figure out any lies. It might be harder to explain this since you didn't get to that part, but in the end, the game will just state the motive for you. Though I can make unlocking characters' conversations more straightforward.
"There is a suspect file!?!?! Instead of telling me every single time I talk to someone and they telling me that they might be lying, you could have reminded me that the suspect file exists."
I did say that in the Instructions. I talked about how suspects' characteristics are important, you can find identifying evidence at scenes, and you can consult suspect files in Suspects. I also talked about how everything that appears on file is true.
I didn't put any hint there because the evidence found at the suspect's house is unrelated to the suspect's file. It's only related to the interrogation.
Though I could add a reminder after you find the evidence at the location (not the suspect's home).
Thanks for all the feedback. I can definitely simplify some parts in the game and add more explanations.
Sorry you didn't enjoy this. Good luck for the jam.