Easily at the top of the jam, pretty much everything about this game is impressive and polished.
I've got a bit of feedback though, some design decisions I would've done a different way:
- Lifestealing distance is way close, and sometimes I wouldn't have skulls to lifesteal from which sort of leaves me screwed.
- Bullets from skulls/rotating swords are way small and they blend in with the background too when they fade darker. Kept getting hit by them without noticing.
- Skull firing pattern seems irregular which makes lifesteal more of a risk than it should, I'd say.
- I assume this is a bug, since I see there's bullet clear on hit which I appreciate, but, sometimes I'll get hit by a bullet and colliding with a skull at once (when trying to lifesteal), and lose 2 hearts at once.