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(+2)

Easily at the top of the jam, pretty much everything about this game is impressive and polished.

I've got a bit of feedback though, some design decisions I would've done a different way:

  • Lifestealing distance is way close, and sometimes I wouldn't have skulls to lifesteal from which sort of leaves me screwed.
  • Bullets from skulls/rotating swords are way small and they blend in with the background too when they fade darker. Kept getting hit by them without noticing.
  • Skull firing pattern seems irregular which makes lifesteal more of a risk than it should, I'd say.
  • I assume this is a bug, since I see there's bullet clear on hit which I appreciate, but, sometimes I'll get hit by a bullet and colliding with a skull at once (when trying to lifesteal), and lose 2 hearts at once.

Thank you so much for the comments! As I've said in responses, we're aware of a fair few tweaks this game could do with; we just flat-out ran out of time for additional tweaking and balance. After the jam rating period is over, we will definitely revisit Maledictus to make it the game we wanted to make. But nonetheless, comments such as yours make my day. Again, thanks so much. :)