The story was well written, the cast were fun & lovable and it definitely opened mine (any many others) eyes to Alexithymia. I used to know someone who had a hard time understanding body language, and we ended up hurting each other quite a lot. But that's a different story, some things just aren't supposed to be, but hopefully with a little more knowledge and understanding they'll be more stories with beautiful endings like this one <3
I feel like this feedback is going to be nit-picking but I like to be detailed so;
Some of the maps could have done with a bit more customisation (perhaps reshuffle rooms, change floor/wall tiles), as they were quite noticeably edits from the sample maps. I particularly dislike the combination of tiles in the forest since I think it was just too textured and sort of hard to distinguish the edges of things.
Suggest that you use region restrictions on events inside houses on the entryways to prevent the player from getting stuck in one of the rooms by the npcs.
The fog in the forest was pretty jerky, although it did help make things feel more maze like again, it was also kind of unpleasant to watch. A slow scrolling fog might be better(?)
Hime's actor battle commands should work to hide the skill selection from the battle menu.
There's a typo in the castle just before you meet the queen on the guards name boxes. Also, a tiling error on the roof of the castle that just needs to be sorted out with some shift click mapping.
This game was made with clearly made with lots of love, and as a player I think it's hard not to be swept up in the world. It's a nice change to play on the monsters side for once, and a lot of effort went in to find the resources and the characterisation of them. The gameplay wasn't always engaging for me, and after having to delay feeding Dog I did wonder if there was actually a penalty for forgetting. The story carried itself through though, the cutscenes and extra details on sprites was a nice touch. Good job! :D