Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

The type of filter itself is one of many that are included in the gamedev software that I use (Construct 3). Once the condition if fulfilled, the filter is applied.

My friend  -- he's an amateur musician and wrote the music for this game -- told me that what I'm looking for is called a low-pass filter, and also gave me a few pointers on how to configure the parameters (frequency, detune, etc.). I fiddled about with it until I got a satisfactory result.