Thanks for all the answers! Yeah, I actually discovered your notes shortly after I made my post- they're impressively detailed and quite helpful. I'm surprised you say the "artifacts" you get from escort quests can only be useful so long- I've seen some truly impressive stat boosts from them. Is rune infusion that important?
I was wondering about the wand; that does make sense. I've crafted a workbench already, which is quite nice, and looted a fur backpack from someone, which is great. I've managed to craft a Crystal Wand, and received a Crystal Helm and Crystal Heater Shield as rewards (too bad it's not a tower shield). When I don't need the backpack, I wear one of my weapon artifacts as an accessory for the stat boosts. In this way, I've managed to boost my Insight stat to Legendary, and with the Scholar Enlightenment ability (+8 Insight after conversing with someone or learning a recipe, which is quite easy when you have mercenaries) to GODLIKE, which, I must say, is quite nice.
I had an amusing spellcrafting mishap recently- I tried to combine the Fire, Darkness, Elemental (stabilizer, summon Elemental), and Poison runes, giving me Brutal Elemental of Poison, thinking that the latter two runes would give me an elemental that poisoned on hit. What it actually did was poison everything in a targeted 3x3 square upon casting... including the elemental and my mercenaries.
*Facepalm*
I don't suppose there's any way you can salvage a spell?
Judging from my recipes, Crystal (Uncommon), Starcloth (Rare), and Obsidian (Rare) gear are best for mages, although I've never even found the second and possess a single shard for the third, so I'll settle for Crystal for now. I'll have to see how my stats progress as the game goes on.
(I have a feeling that classes which start with low health, including Scholar, are sub-optimal because you can't actually increase your health total, unlike stats... We'll see.)
Anyways, hope you enjoy this!
Edit: Oh, how do I find ropes again? I was trying to construct the Warehouse and didn't have the recipe...
Edit #2: Well, I died in a Dungeon at 1,600 points, which was really my own fault... I killed a few enemies (Bright Scribe, Bright Horror, etc, it seemed to be a Light-based dungeon, which was nice because I was using Brutal (Dark Fire) spells) and decided to leave the dungeon and get party health back to full before continuing, rushed ahead of my mercenaries, didn't look where I was going, and promptly got Immobilized in melee range of a Shining Horror, which took me down from half health in two turns... I'd figured out that the best strategy for enemies here was to spam Brutal Elementals, poison or not, on top of them from range until they died, since they took increased damage and would get distracted fighting my elementals (I could summon an elemental each turn, which their damage output could in no way keep up with). Of course, that doesn't exactly help when you're already in melee range, since they generally continue attacking you. I didn't feel like taking a blight, given that I was wearing all of my Crystal gear, my backpack, and the artifacts that I hadn't already given to my mercenaries...
Well, I suppose that's a learning experience: (a.) ALWAYS be careful in Dungeons, (b.) Stay close to your mercenaries at all times in dangerous areas, so that this doesn't happen to me again, (c.) Elemental might be my new favorite rune, although I suspect I won't get it again any time soon, and (d.) do NOT combine Condition effector runes with the Elemental rune. Also, it turns out the longer you do quests for a certain person, the better your rewards get, which is neat (I was getting Refined chests from the Relica Elder.) I'm assuming this also has something to do with Charm.
Edit #3: I checked your notes and I see you recommend not entering Dungeons until late-game, but my stats were actually quite good (GODLIKE Insight, Excellent Resilience) and I think I could have taken that dungeon if I hadn't made that stupid mistake. I'm still glad I entered that dungeon, though; it was nice to actually have a challenging fight..