Thank you!
- The reason the player feels so slippery is because i moved him by adding force to the rigidbody, and the friction on the floors and colliders isnt very high, this was not technically intentional, i was just lazy.
- I intended to have arrow keys as an option, just forgot to add them
- The thing on the second level was not intentional, but if it's what i think it is, there isnt really a good way to fix it without reprogramming the whole game, or maybe redesigning the level lol.