It's not unreal, It's Godot, and as far as I've seen, Godot is actually more lightweight on your pc than Unity is
ezeltheSlime
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My plan going forward is making a system that is easily modified. a way to create preset levels, an entity system that can be used for decorations/doors/creatures, a text box and menu system that is meant to be very flexible in it's use. Effectively I hope to make a dungeon crawler template that I and others can use without having them all have very similar gameplay. It's something I have to do a bit of planning ahead for, but once it's done it could be a good tool for anyone who wants to make a dungeon crawler on the gba, which admittedly is a pretty niche audience lol.
The concept is actually very similar to my game, in that it's a platformer about swapping colors to change platforms, but honestly i feel like you pulled it off better than i did, the controls are a bit too "stiff" but i guess i can't really talk because mine were way too slippery. overall, it was pretty fun.
The concept is actually very similar to my game, in that it's a platformer about swapping colors to change platforms, but honestly i feel like you pulled it off better than i did, the controls are a bit too "stiff" but i guess i can't really talk because mine were way too slippery. overall, it was pretty fun.
Thank you!
- The reason the player feels so slippery is because i moved him by adding force to the rigidbody, and the friction on the floors and colliders isnt very high, this was not technically intentional, i was just lazy.
- I intended to have arrow keys as an option, just forgot to add them
- The thing on the second level was not intentional, but if it's what i think it is, there isnt really a good way to fix it without reprogramming the whole game, or maybe redesigning the level lol.