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Hey,
It seems your model doesn't really adhere to the limitations.
You might want to change the answer to no as to keep the Jam fair.

I didn't use Z while making the model, only the mouse and the arrow keys. Is there something else that I could've done without realizing that keeps things off the snapping grid? 🤔Could you please be more specific as to why you think it doesn't adhere to the limitations? Thanks! 😀

(2 edits)

As noted in the description of the restriction, extrusions and rotation can also make vertices move off the grid. To ensure they all snap back onto it at the end you'll want to select the whole model and click/slightly move any vertex, once per top/front/side view.

(1 edit)

OK, I edited my submission to mark it as not using the limitation because I trust you're seeing something I'm not.

(+1)

It's easy to spot in the .txt file.
The cylinder went a bit lopsided (due to an extrusion I reckon because rotation is 0 on all axis as you can see):


She be a fickle beast, our picoCAD.

But by all means, the design and texturing is amazing. Love the ship. The boosters at the back have great detailing and the warp of the ground actually conveys speed - crazy!

I can see what you mean now, you are totally correct. Thank you so much for taking the time to show me! 😀 And thanks for the comment on the model 🙏 This jam was really fun to participate in, the picoCAD community is slowly but surely growing in numbers.