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I like your sincerity.

The audio is definitely MY weakest part in game development, due to time constraints i just used royalty free music(but it's also my fault for choosing the most repetitive one). 

Sound effects are something that in my opinion I am decently good at, but as you can hear, there are only one or two due to, again, time constraints.

Overscopping is something that i really need to control, actually the original idea for the game was discarded by that, after two days started the jam, i come with the "current decent idea" for the game, which maybe isn't that bad but really needs more polish and complexity(there are some bugs in the mechanic).

Maybe the visuals is the strong (not that much) part of my game from what I can tell from the majority of comments, so I guess I did a good job on the art side.

I appreciate your feedback, I find it interesting what someone who is not a fan of the genre has to say. I Really appreciate you coming to take a look at my little game :)

(sorry for reading your commentary so late, for some reason everyone starts commenting/rating the game on my sleep schedule, also sorry for the spelling mistakes, my first language isn't English)

(+1)

Yeah, scope creep is something I have had to deal with a lot of times. I've participated in six game jams in less than a year, so I think I managed to get under control. Good luck to you in the future.