Hi there! Great game, found a few bugs. Public version (0.5.2.2), Windows 7
- I was looking through globals.gd, and on line 1058, "func countluxuty():" should that be "countluxury()?
- When I'm in the Alchemy Room, making potions produces an error "_on_brewbutton_pressed: Invalid call. Nonexistent function "on_alchemypanel_visibility_changed' in base 'Control (Mansion.gd)'," the potions are produced as normal, but the quantity on hand in Alchemy Lab window doesn't update unless you leave and return
- very occasionally, slave traits (Courage, Confidence, Wits, Charm) start above stated maximum (happened with Chloe and one random)