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(1 edit)

Hi there! Great game, found a few bugs. Public version (0.5.2.2), Windows 7

- I was looking through globals.gd, and on line 1058, "func countluxuty():" should that be "countluxury()?

- When I'm in the Alchemy Room, making potions produces an error "_on_brewbutton_pressed: Invalid call. Nonexistent function "on_alchemypanel_visibility_changed' in base 'Control (Mansion.gd)'," the potions are produced as normal, but the quantity on hand in Alchemy Lab window doesn't update unless you leave and return

- very occasionally, slave traits (Courage, Confidence, Wits, Charm) start above stated maximum (happened with Chloe and one random)

(1 edit)

I think I found this one.


Slavegen.gd, lines 63-72 & 187-190, it looks like the stat range for new slaves lets Commoners exceed their caps. Lines 63-72 give the base range a maximum of 65, lines 187-190 gives a commoner up to +15 for 80 total (or 85 for Charm). The same thing happens with Rich slaves and Confidence, with a possible total of up to 90.


Still exists as of v0.5.3.1d