On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

This is really awesome. I loved it. I feel like it could be an absolute blast of a game that people would be totally willing to pay for if you update it and add some more content. Was your plan to make it a boss rush or have more conventional levels, too? It feels really really epic when the music starts and the dramatic boss name comes up on screen. I couldn't kill it, though. Once the turrets are dead and it starts firing a gazillion homing missiles, I have no idea how to survive. I got to that point about 4 times before I gave up. I think little things, like a sound effect when you swing your sword and having the turrets flash a bit when they get hit would add a lot to the feel of the game because it was a little confusing at first. I died twice before I realized it wasn't a survival phase of the boss and smacking the turrets was actually hurting them (I noticed the health bar going down). I think drawing some attention to the health bar when it appears would help with that, too. I think this is awesome and I really think you should keep updating it.

Thanks, planned to polish a lot more on the last few days but I ended up having to put together UI and barely scrape by with what I had.

I also wanted to have 3 bosses with a modifier system- but that was cut during the process of figuring out how I was going to get the current boss to (barely) work... I think there's a softlock in there somewhere.

I'm working on rewriting the boss classes so I can make changes between all future bosses without unnecessary copy-pasting everywhere.