I like the concept !
It seems original to mix turn based cards with bullet hell, but my biggest issue is that the game seems a bit confusing. The direction cards and the pick one discard one are strong elements easy to understand, but i had no idea what the other card with what looked to be like an enemy does, maybe labeling the cards would help a bit, and it's also a bit hard to have to rely on rng to hope and get an attack card i delt several hands with just movement cards and couldn't do much as a result.
Now that said i can understand these issues due to the jam's time as you state on the game's page, that doesn't take away from the core idea that is good, a bit more "time in the oven" and you can improve on it for sure.
Good job regardless, more so since this is a solo effort :)