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(+1)

I like the concept !

It seems original to mix turn based cards with bullet hell, but my biggest issue is that the game seems a bit confusing. The direction cards and the pick one discard one are strong elements easy to understand, but i had no idea what the other card with what looked to be like an enemy does, maybe labeling the cards would help a bit, and it's also a bit hard to have to rely on rng to hope and get an attack card i delt several hands with just movement cards and couldn't do much as a result.

Now that said i can understand these issues due to the jam's time as you state on the game's page, that doesn't take away from the core idea that is good, a bit more "time in the oven" and you can improve on it for sure.

Good job regardless, more so since this is a solo effort :)

I'm planning to add more cards, some of which doing multiple things (like moving and shooting) which should make it easier to find cards that do what you need. Right now the deck is also rather unbalanced, having 2 left and 2 right cards, while every card only has 1 copy. I didn't really have time to properly tweak it.

My first priority is a proper tutorial and balancing the timer though, as most feedback was about it being confusing and the timer being brutal :)

(+1)

No problem, deadline was tight afterall so i can totally understand ^^