Top tier visuals and good level design.
Some areas for improvement:
- It feels a little too harsh to lose a level when taking damage, maybe make a pick up that bounce around like in Cave games?
- Why do I lose 2 hearts when getting damaged?
- Feels like the boss is way too hard without the 10s beam. Tbh it’s a little too much to not shoot for 10s in the level, feels like the game becomes less interesting when using it.