Also any sound effects would help a lot. Like, for firing projectiles and hurting enemies. A way to show the player they leveled up in a really obvious way would be beneficial.
Viewing post in March of the Slime King jam comments
I'm glad you liked it despite it's flaws as for everything else:
- Power ups are implemented but you only get one at a time every 10 levels(9 at the start since you're at level 1, indicated by the crowns and levels remaining stat things), summons are my personal favourites too!
- The issues with damage and accuracy were a side effect of putting too much focus on the power ups since summons made damage more consistent and the accuracy one made it at least more reliable to hit things, naturally, however point 1 certainly demonstrates why such a system didn't work.
- I was never really good at balancing enemies, this is pretty clear when Skuttlers are very easy to kill regardless of level but Lizardmen are always a chore, Spitters are pretty alright though at so there's that.
- I ended up forgetting to add sound effects and ran out of time by the time I did remember sadly.
Although I can't promise anything I'd very much love to return to this game and refine it, in it's own version naturally so it doesn't go deluding the duct tape and staples version!