I liked the simple but expressive animation of the player character.
The movement was pretty solid but I feel like it could be tweaked a bit to make it even better. They’re pretty minor criticisms and I made a somewhat similar movement mechanic so I’m a bit biased here.
The high jump. I pretty much had to use two hands. It would have been nice if there was a short timer between pressing down and then up that’ll allow the high jump using only one hand.
The wall jump, this could be because it’s close but very different from my wall jump mechanic so I had a hard time with it. I would constantly fall short across the gap trying to get the timing of letting go of one button and pressing the next. Maybe if there was more practice allowed without having to go through the first set of blades I would have mastered it without feeling like I was being punished every time I failed.
Overall, I thought it was a cute little game with a movement mechanic that definitely has potential.