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(4 edits) (+2)

Everything in this game is extremely polished. Very impressive! It was very fun trying to figure CURSED mode out. A few personal impressions about the stage design:

- Making the mini-boss completely immune to the 10s beam is a bit counterintuitive given that the actual boss is extremely vulnerable to it. Makes the boss fight feel anticlimactic, and also felt like a cheap way to take ~8 hearts away from the player. I don't know how to fix this within the framework, though -- perhaps the boss fight can be reworked to involve more regular enemies for healing?

- It could be made more obvious when the player dies to the 2min timer. The first few times I died to it (see immunity to beam above), I was completely oblivious why.

- The player shouldn't be able to gain as much life as they do right now from using the beam, as it renders the early sections completely irrelevant for survival -- simply beam the enemies before the mini-boss and you're back to full.

- I never really understood how scoring worked. I see that there is a multiplier but there is no indication what made the number go up or down. This should probably be explained somewhere. In the end, I got 125m (or was it 129?), which I assume is a pretty low number, but I have no idea how should I go about to improve it. Ah, I figured it out! It's just the level of your weapon. Up to 170 now. Regardless, I feel like this could be explained in the game description.

Those are just my personal feelings, and by no means criticism. This is a wonderful game for a jam regardless of all the points above. Great work!

(+1)

Thanks for the comments! I'm never expecting a full-on analysis of a game that took just a week to make, but it's always a good sign to me; shows the game was at least good enough for someone to care about enough to share their thoughts -- which is very  welcome.

And I don't disagree with most of them. I'd have loved to have fine-tuned the mechanics to address some of the (excellent) points made, and I definitely intend to after the jam period is finished, but a week is a week and all that.

Again, thank you for your thoughts. As with everyone else's comments, we are taking note for the tweaked post-jam version. :)

(1 edit) (+1)

Again, I played it many times because I liked this a lot! Those did not have any effect on the ratings :) Anyway, I guess I'll call it a day at 178m. Looking forward to a post-jam version!

(+1)

FWIW 178m is pretty damn good. Playing on CURSED, I take it? (The boss gives double points on CURSED)

And again, I'm glad you liked it enough to give such an analysis. I can tell from your own game that you have a passion for this genre that I share, so I know your comments come from a good place indeed. Thank you, once more. :)

(+1)

Yes, on CURSED. Thanks for a good game!