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(+1)

Neat Concept! Very cute art style.

I like the idea of learning languages by exploring.

I did find the Trees blocking the way kind of annoying since the movement speed is kind of slow. I had trouble speaking to the crow in the tree, and the crows in the lake.

Ideas:

Maybe add a progression indicator? Ex: You learned 78% of the crow language.

Make the racoon speak? If the raccoon is looking for it's child, make him ask the crows. (Maybe not every time but per area).

Make objectives unveil themselves as you learn languages:  Ex: a crow tells you to tell the bear blocking the way to wake up. This tells you to learn the bear language to progress to the next area. It makes the next objective unveil itself by using your main mechanic!

(These are just ideas. Doesn't mean they fit with your game.)

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Good job! I'll keep an eye on the project!

Thanks for the comments!

I plan to add some kind of interface in the future where you can see all the words you know of each language and get a sense of how many more exist in the game that you haven’t learned yet. There will be achievements for becoming fluent in each language.

I am currently building the first iteration of the quest system in the game so that you can track specific objectives, but yea like you suggested the intention is to lean into the language mechanics for a lot of the puzzles and quests. If you can figure out what to do with the words you currently know you will be able to progress the story. But if you can’t figure out what to do you will need to explore more and learn more of the languages to reveal more clues.

Maybe the protagonist will talk? I haven’t fully decided on the final format that the dialog will take.

Thanks again for your comment!