Thanks for the comments!
I plan to add some kind of interface in the future where you can see all the words you know of each language and get a sense of how many more exist in the game that you haven’t learned yet. There will be achievements for becoming fluent in each language.
I am currently building the first iteration of the quest system in the game so that you can track specific objectives, but yea like you suggested the intention is to lean into the language mechanics for a lot of the puzzles and quests. If you can figure out what to do with the words you currently know you will be able to progress the story. But if you can’t figure out what to do you will need to explore more and learn more of the languages to reveal more clues.
Maybe the protagonist will talk? I haven’t fully decided on the final format that the dialog will take.
Thanks again for your comment!