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Interesting concept with a lot of polish on the player and UI. More difficulty scaling in arcade mode (on bullet speed and enemy count) and enemy variety would be appreciated, because even after what felt like relatively long time (~2500 points), the only change I felt were the enemies with the spinning turrets occasionally spawning. It would also be nice if the player’s idle animation did not bob up and down - I imagine it would make dodging dicier if the patterns were more dense.