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I guess my inspiration for the game were mysterious/obtuse games like Myst or The Witness where it really takes awhile to even figure out what the puzzle is about and that basically cool, strange things seem to happen and you just sorta have to go along with it :p But clearly I missed the mark a bit on giving the player *just enough* info to get going and the movement just doesn't make exploration fun enough to keep the player curious. Thanks for the feedback and thanks for playing :)