Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is a really solid gameplay idea, and implemented very successfully with a very coherent aesthetic; the tonal shift between the past and the present in your use of colour palettes is particularly pleasing, and I would like to commend you on your music - it is just long and varied enough that it loops pleasantly without getting annoying.

It errs a little bit on the side of 'too difficult' in terms of memorising the differences between timezone; this could be  because as the level designer you know where everything is and were worried it would be 'too easy', but with fresh eyes it becomes a memorisation effort - you might want to consider some subtle guidance here, for example having background elements that suggest where things might be in the alternate zone, rather than as /purely/ graphical elements, or maybe some 'lead' on your camera, so that it is not centred on where the player currently is, but on where they are going to go, to make it easier to 'plan' where you are headed before committing to it and then trial and erroring through the changes.

Overall this is an incredibly strong vertical slice, and if it had been a real GameJam entry would end up scoring very highly! As an aside, I would personally downgrade the 'you can get stuck in buildings by timejumping' bug reports from an A to a class, as you can 'fix' it by timejumping; if you had been stuck permanently and had to reload it would be an A.

Thanks for the extremely thorough feedback! its very much appreciated,

I agree that the game demo is quite difficult for newer players, this was an oversight on my part while trying to compact a whole game into a single level, when expanding the game, i'll be sure to make a lot more levels with easy transitioning to hard difficulty.

replying to all your bug reports, I agree with the fact I could've made more animations for falling and jumping, It just wasn't my highest priority given the time scale, i'll be sure to add those in when further working on my game.

and yeah the getting stuck in blocks is really common unfortunately, i'll try think of a fix to that soon.

Again thanks for the helpful feedback, its very insightful and appreciated