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(2 edits) (+1)

Very nice job!

Was a tiny bit disappointed by the cheaty pawns in the beginning but all in all very enjoyable experience. I don't want to admit how long I was stuck in that first knight bit but got through it in the end and the rest was a breeze compared to it. Maybe making the ground have white and black squares would have helped my poor brain out in that part.

Visuals very pretty much spot on. Of course, always could need more effects but they got the job done. Did you run out of time and not get a chance to add that nice breathing animation for the knight and the bishop or just completely forget it? It was a nice little touch. It's often overlooked how much having even such a simple stretch and squash can do. The text scroll speed was too slow in my opinion...

(+1)

I'm glad you like it despite it's not as finished and polished as I wanted.

The "idle" animation was on the todo list. But I thought no one will notice it anyway so it has low priority. As you pointed out there are more important features that remain unfinished.. Even it's  a 72 hours jam, I worked on it only from saturday evening to sunday night (including sleeping of course). So I didn't make it. I found interesting the mechanism of promotions which changes movement rules during the game. Therefore I decided to implement this. Unfortunately it was at the expense of other game mechanics. 

Anyway I was quite satisfied with what I managed to finish in given time. It was great experience (i was my first game jam) and lot of fun! :)

Cool, cool. Interested to see what you can cook up in some future jams!