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(+1)

I like the concept of the game and that you chose to not do a generic bullet hell game :) 

I think the 10 seconds are way too short. I almost always died before I got even close to a battery. (Sometimes no batteries spawn for several rounds or they spawn too far away or you don´t have the right movement cards) 

That said, I like the core mechanic of the game and you should definitely keep working on it :D

the timer/battery problem is already addressed in several ways. But I'm waiting to release the new build until I at least have a tutorial made and the rating period is over.

Battery spawns have increased, they also spawn guaranteed if there are less than 3
the timer is A LOT more visible
running out of time doesn't end the game, instead it puts a "death" card into your deck, similar to bullets.
There are 2 other game modes now. One where the timer automatically resets but becomes smaller every turn, unless you collect batteries and a game mode where the timer is replaced by a turn count, with batteries increasing said count.