the timer/battery problem is already addressed in several ways. But I'm waiting to release the new build until I at least have a tutorial made and the rating period is over.
Battery spawns have increased, they also spawn guaranteed if there are less than 3
the timer is A LOT more visible
running out of time doesn't end the game, instead it puts a "death" card into your deck, similar to bullets.
There are 2 other game modes now. One where the timer automatically resets but becomes smaller every turn, unless you collect batteries and a game mode where the timer is replaced by a turn count, with batteries increasing said count.