Any other ideas what might be causing this? Does the fix that is due in the next version just work in the case of using those variables? or does it fix this issue in general?
Viewing post in [Fixed in 1.0.48+] Error stack when starting a live room.
The issue doesn't replicate in a small sample project I just created for it. We have a very large 3D project with a lot of moving parts and I'm sure it is something in our code or one of the other extensions we use clashing with it. I can give you access to our repository so that you can take a look. Will that work?