hey cutie patutie, if its not too much to ask, (it sounds simple in theory but forgive me if that’s ignorant more of a c# kinda guy) do you think you could possibly add support for 16 directional sprites on top of the already existing 8? I’m using a 3d model I made in character creator 3 and want to turn it into a 16d spritesheet in an attempt to hide the fact it’s not realtime 3d and I want it to be smooth and believable and 8 just isn’t cutting it. I appreciate everything you’ve done for this plugin already it’s a work of art. Just a humble request though it’s okay if not. Thank you in advance either way I appreciate you!!!
Viewing post in MZ3D - 3D Rendering Plugin for RPG Maker MZ comments
16 directions would be difficult for a couple reasons. Currently I'm using the function characterPatternY to transform the direction, and there's only 8 rows in a sprite sheet. Also, directions in rpg maker are stored internally as numpad numbers, and only supports 8 directions by default.
16 directions is definitely doable, but I'm not planning on adding it myself. If you want to try implementing it yourself I would reccomend editing Sprite_Character.prototype.characterBlockX and switching to the next column of sprites when the camera yaw is certain values.