I concur. This is my favourite piece of the comp. There are some bits and places to add further improvement, but it is a masterfully crafted interactive fiction as is.
I was struck that the game has some resources management. But they add a lot to the atmosphere and the universe.
The only recommendation I could give is to follow the philosophy of Inkle Studios to provide at least three options in each choosing: The reasonable option, the mild one or the negative one, and the terrible idea :) XD (remember, the Jon Ingold conference at GDC) That is, I missed more options in some choosing, and that some of those options get funnier but potentially dangerous outcomes.
Thanks!