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Thanks for trying out the game. Your feedback is greatly appreciated. yes the difficulty level was a bit harder than intended but i wanted to make the player realize how much that piece of light is important and that could only happen when you lose it (as stated in the second theme) but yeah the difficulty became much more harder due to the lack of guidance. I have also observed that players are not even able to pass the first mission because after that the problem with the visibility resolves itself (except for few parts). moreover players have also seemed to ignore the map given in certain parts in order to guide the player where to go. I will try fixing all the bugs in the game but the glitch that you all are talking about might be a trap but you can't see that due to lack of sight.( maybe i need a trailer)