Hey @Zelgadis85.
Man, I think your game has potential, the idea is very good, but I believe you can evolve even more.
In my opinion, the most addictive feeling in games is the reward (yes, that's why there are so many loot in DungeonDown) and solve puzzles by itself is a reward, give it a good feeling "nailed it"! In this perspective, the game has met expectations.
But if you will allow me, I would like to give you a suggestion to improve the map exploration.
Exploring is very enjoyable in games, but the player needs to feel that he is evolving while exploring. Due to large maps and few events to interact, you can make the player get bored, my suggestion is that you reduce the size of the maps or add more events.
Getting lost in a game is bad feeling too, I believe you can creata some kind of visual signage to lessen the possibility of that happening, so the player could easily difference the interactables events.
Briefly, it's a great game for just 2 weeks of work. Congratulations.