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Thank you luizcubas for your review! I'm happy to hear you enjoyed the game, I certainly enjoyed yours! I am also happy to hear that you found my puzzles and their rewards entertaining. I am also aware that my mapping skills need still more work.

I am planning on making more events for the player to interact with. Many of the events in the current game are redundant and do not play a necessary role; this will be addressed in an upgraded version that I will upload sometime after the contest ends.

Sadly, I must dismiss your suggestion for map size reduction. You see, I have a solid image on my mind what the building looks like (it is supposed to feel like it COULD exist out there somewhere, in reality). For this reason, I have created a rough blueprint of the mansion map (which is accessible ingame, if you manage to guess the computer password correctly). I might take it away from there and transfer it somewhere else, though (as the computer has multiple overlapping functions, none of which are necessarily vital for game completion)

I have also had other feedback on the players getting lost, so I might include a helper NPC in that new version that will give you hints on how to progress. I am still thinking about the exact design on how I should do this, but rest assured: it will come in one form or other.

Depending on how many events the next version will have, I might add a visual signal to show the player where to go, but I'm thinking that it might not happen right away (as I prefer to explore on my own first). I might do them on a timer of sorts, maybe after a period of inactivity.