Anyone knows if I can play audio directly from the imported resources in Game Maker or it needs to be external files? I'm trying to make it play a file I imported directly to it but it crashes. :(
I guess this has long since gone irrelevant. But i thought i'd mention in case anyone else wants to find this out.
If you want to play internal sound files with fmodgms then you can write something like. Granted that the file is set to streamed_compressed in GMS
FMODGMS_Snd_LoadSound(working_directory + "song_name.ogg");